In SSX Tricky, the only way to grab some air was to launch off of a ramp or hill. One of the reasons that SSX 3 is such a big improvement over SSX Tricky is that the graphics engine doesn't just look nicer and run smoother the courses are larger and wider, and the amount of interaction with the environment is much more realistic in this game. Instead of updating last year's SSX Tricky with new courses and riders, Electronic Arts has come up with an entirely new game that goes to greater lengths to bring the style, depth, and variety of the console versions of SSX 3 on to the portable, "go anywhere" format of the Game Boy Advance. SSX 3 features larger, wider courses when compared to SSX Tricky. The game duplicates many of the same features found in the console versions of SSX 3 and has a free-flowing 3D graphics engine that is pretty much unrivaled by anything else currently available for the system. In this case, SSX 3 is an over-the-top rendition of downhill snowboarding that brings together, in one place, all of the various tricks, boards, and wacky outfits that it normally takes a year's worth of casual television viewing to see. SSX 3 for the Game Boy Advance is to snowboard fans what Activision's Tony Hawk's Pro Skater is to skateboard fans.
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